@startuml
sprite $pytest [48x48/16] {
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!define DEV2_PYTEST(_alias) ENTITY(rectangle,black,pytest,_alias,DEV2 PYTEST)
!define DEV2_PYTEST(_alias, _label) ENTITY(rectangle,black,pytest,_label, _alias,DEV2 PYTEST)
!define DEV2_PYTEST(_alias, _label, _shape) ENTITY(_shape,black,pytest,_label, _alias,DEV2 PYTEST)
!define DEV2_PYTEST(_alias, _label, _shape, _color) ENTITY(_shape,_color,pytest,_label, _alias,DEV2 PYTEST)
skinparam folderBackgroundColor<<DEV2 PYTEST>> White
@enduml